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Beat the serve
Work from Wunderman Dubai on January 1, 2004
The primary aim of the game was to build public interest in the Dubai ATP Tennis Championships. Built in Flash MX, the game featured a unique 3-dimensional virtual reality engine that was capable of simulating acceleration, gravity and basic drag. User scores and profiles were managed using an ASP and Microsoft SQL Server back-end.Though it didn’t win at the regional Arjo Wiggins Design Awards in 2004, the microsite was the only one to make the judges’ cut.
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Email engine
Work from Wunderman Dubai on November 1, 2003
This project was the first phase in a larger project to build a full-fledged extranet for clients and designers and developers to interact, without having to run through client servicing. Developed in ASP and Oracle, the email engine featured powerful email template and user database management tools, discretely hidden behind the simple interface.